Role-Playing Games
Weekly Brews
Issue #18
by Serban, Quartermaster @ The Guild Hall
July 22 2020
Howdy! It’s good to see you alongside us once again. There’s plenty to talk about, so let us not waste any time! Homebrews, here we come!
Lockpicks of Last Resort by adventuringkimberz
The party approaches the entrance to the mansion. Inside awaits their arch-nemesis. They try the door, but it is, unfortunately, locked. If they make any amount of noise, they will be spotted by all the guards and subsequently killed. The rogue pulls out his Lockpicks of Last Resort. And the dice are rolled.
This item is a double-edged sword of fun. Either your party will succeed gracefully and arrive at their destination or fail miserably, giving way to an awesome encounter. If you want to bait your rogue into a false sense of security, then pull the rug out from under them, this is the way to do it.
Adze by DeckofJokersGames
Vampiric? Check. Shapeshifting? Check. Fire Blood? Check. DeckofJokersGames have once again created a fiend worthy of your nightmares. The Adze is based on the west-African mythos, and it is as powerful as it is scary. They turn into insects, suck people’s blood, and leave nothing behind. If you want to add an element of horror and bloodthirst to your campaign, this devilish being is the way to do it.
Cursebreaking by Valerion
Last but not least, I’ll show you something I am personally in love with. The Hearth Domain is for the cleric that guards your home and shields your soul. The Hearth is, after all, the core of every home. This expertly made subclass gives a whole new edge to the cleric’s supportive abilities, empowering its utility rather than its healing.
After these beautiful creations, we’re left exhausted, so we’ll pick a lock, hide from the blood drainers, and rest by the hearth. We hope to see you next week!
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