Miniature Wargames

Guide to Skirmish Miniature Wargames

by Raul, Quartermaster @ The Guild Hall

August 05 2019

So you want to get into miniature wargames, but you want to start slow, with a minimum of financial investment, and grow from there. I have selected some cool games to consider before going big and moving to more massive games. 😊

This will be a very superficial overview of the games, as I tried to keep it brief. For more info drop by the store or visit the official websites. I hope you find this useful.

Lord of The Rings Strategy Battle Game: Battle Companies

Pros:

  • Very easy ruleset
  • No more than 9 miniatures per side needed to play
  • Fantastic diversity of narrative scenarios to choose from
  • Campaign mode that allows models to gain experience and advance in skill
  • Takes around 20 minutes to play
  • Has a strong community at The Guild Hall

Cons:

  • Very luck based
  • Not very balanced
  • Needs 3D terrain to play
  • Some miniatures are hard to find

Important: You can find ready-built warbands waiting for a test at The Guild Hall

Join the community: Every Tuesday we meet to play Lord of the Rings: Strategy Battle Game, come and join us!

Imperial Assault Skirmish

Imperial Assault

Pros:

  • Easy ruleset
  • Abilities and attacks are all written down on cards so it’s easy to search for rules and there is no need to flip through a rulebook
  • A vast number of scenarios based on objectives
  • Uses custom dice
  • No need for terrain (everything is represented on the tiles you use)
  • You need around 7 or 8 miniatures to play
  • There was an active community, but it went into hibernation (still, many people have the miniatures and cards so a game can be arranged at almost any given time)

Cons:

  • Miniatures are nice, but they are boardgame quality
  • Not very balanced but very intense
  • Players use a deck of cards for special actions – this plays a massive role in the game, as the deck needs to be custom-built every time (which can be very time consuming)

Warhammer 40.000 Kill Team

Pros:

  • Easy ruleset
  • You need around 5 to 10 miniatures per side to play
  • Huge variety of factions
  • An interesting system of command points and tactics
  • Campaign mode that allows models to gain experience and advance in skill
  • Has a small active community at The Guild Hall

Cons:

  • Not very balanced but fun
  • Needs 3D terrain to play
  • Many additional rules for factions and weapons

Important: You can find ready-built kill teams waiting for a test at The Guild Hall

Aristeia!

Aristeia

Pros:

  • Very easy ruleset
  • Exactly 4 miniatures per side
  • Abilities and attacks are all written down on cards so it’s easy to search for rules and there is no need to flip through a rulebook
  • Very fast and intense
  • Uses custom dice
  • Super easy to draft characters and start playing
  • Huge variety of characters
  • No need for terrain (everything is represented on the map you use)
  • Uses a draft mechanic to balance team composition
  • A very small community at The Guild Hall

Cons:

  • The miniatures are nice, but they are boardgame quality
  • Some combinations of characters can be unbalanced

Warhammer Underworlds

Underworlds

Pros:

  • Easy ruleset
  • You need around 5 to 10 miniatures per side to play
  • Wide variety of factions
  • No need for terrain (everything is represented on the map you use)
  • Warbands come in ready to play boxes
  • A very small community at The Guild Hall

Cons:

  • Uses cards as an essential part of the game
  • Very competitive
  • Needs multiple packs to build good warbands

Important:You can find the starter set ready for a test at The Guild Hall

Join the community: Every Tuesday we meet to play Warhammer Tuesdays in the Underworlds, come and join us!

Warhammer Age of Sigmar Warcry

Pros:

  • Very easy ruleset
  • Amazing variety in customizing your scenarios
  • You need around 5 to 10 miniatures per side to play
  • Abilities and attacks are all written down on cards so it’s easy to search for rules and there is no need to flip through a rulebook
  • Ability to have neutral monsters that attack both sides depending on factors
  • Good variety of factions
  • Has a campaign for each faction
  • Has a small active community at The Guild Hall

Cons: Needs 3D terrain to play

Join the community: Every Saturday we meet to play Warhammer Age of Sigmar Saturday, come and join us!

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